2016-05-02
The second release candidate for the upcoming new version 4.0.0.0 contains
a number of changes to fix most of the bugs in the first release candidate
that were reported in the forum.
Please see the Download section for the
new pre-release version.
2016-04-15
After nearly 2½ years, it’s time for a new release version!
Before the final version 4.0.0.0 with lots of changes will be
released, here’s the first release candidate as a preview and to allow for
some more time for fine-tuning and debugging.
The most obvious improvement of R’n’D version 4 is support for SDL2
(while it still is compatible with the older version SDL 1.2).
SDL2 adds support for improved fullscreen mode, window scaling and,
most important, Android and iOS support. While Android is supported directly,
an iOS version for iPad/iPhone was ported and made available by Les Bird in the App Store.
Most of the other improvements are related to a higher flexibility in
custom graphics, like custom window size, different sizes and locations
for the playfield, game panel and tape area, and different sizes of
custom graphics for game elements (other than 32x32).
Now available from the Download section!
2014-09-17
The latest development version of the Rocks’n’Diamonds source code
is finally available via Git:
Check out some of the new features of the next release version:
- SDL2 support, including window scaling and improved fullscreen mode
- support of all image, sound and music formats supported by SDL_image and SDL_mixer
- support of different sizes and locations of playfield, game panel and tape area
- support of different sizes of custom graphics for game elements (other than 32x32)
- experimental Android version (some Makefiles still missing in repository though)
Always available from the Download section
now!
2013-11-24
This release is mainly a bugfix release which contains the following changes:
- fixed bug that prevents running the game on Mac OS X “Mavericks”
- improved behaviour on restart after failing on a broken level set
- improved general error handling with reference to error message file
Now available from the Download section!
2013-11-04
This minor update adds volume controls for simple sounds, sound loops and music
to the sound setup (which can be useful if your system does not have sound
controls for individual applications or if you want to quiet down that annoying
yam-yam noise in certain levels, while keeping music and other sounds at normal
volume).
For those who want to recompile the game after fiddling around with the artwork
configuration source code files, the package now also contains the required
Perl script that rebuilds the element and artwork definition header files.
Now available from the Download section!