News

Rocks'n'Diamonds 4.4.1.1 released!

This patch release fixes some nasty bugs in the last release:

  • fixed BDX game element file codes broken in version 4.4.1.0
  • fixed support for zigzag diagonal movement for BD game engine
  • fixed support for zigzag diagonal movement for SP game engine
  • fixed showing active brush after updating playfield in editor

The new version is available from the download page!

I wish you all a Merry Christmas! :-)

Rocks'n'Diamonds 4.4.1.0 released!

This new minor release version contains the following changes that are mainly extensions and enhancements for the native Boulder Dash game engine:

  • added “Krissz Engine” support to the native Boulder Dash game engine
  • added support for infinite scrolling for native BD game engine
  • added support for caves without time for BD game engine
  • added support for playing music in level editor
  • added support for fast/slow speed keys also for fast forward tape mode
  • added showing initial title screens if graphics set has changed
  • added configurable menu screen texts
  • added setup options for sticky movement input for BD and EM game engines
  • added support for zigzag diagonal movement for BD and SP game engines
  • added using Shift key to toggle between normal and steel text input in editor
  • added using Shift+click to toggle between normal and steel text elements in editor
  • added Ctrl-Shift-z and Ctrl-y as key shortcut for “redo” operation in level editor
  • added support for cursor keys when drawing text elements in editor
  • added pasting from clipboard to text gadgets and to playfield (using Ctrl-v)
  • added copying/cutting from text gadgets to clipboard (using Ctrl-c/Ctrl-x)
  • added support to copy/paste using element names in level editor (using Ctrl-Alt-c)
  • added support for reading more cave formats from BD cave files
  • added new “Help” page for settings in level editor
  • fixed (not) rotating brush in editor if Ctrl-z pressed (used for “undo”)
  • fixed broken use of random cave colors if selected for BD levels
  • fixed various other bugs

For details regarding the new “Krissz Engine” support (and a collection of Krissz Engine style level sets ready to play), also visit the corresponding announcement in the Boulder Dash forum.

The new version is available from the download page!

Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!

This patch release fixes a few bugs:

  • fixed bug which causes wrong score and time after solving level
  • fixed showing level story from previously selected level set
  • fixed crash bugs

The new version is available from the download page!

… and a 30th birthday!

30 years ago to the day, the very first version of Rocks’n’Diamonds was released!

For some more technical details, see the 25th anniversary post!

Again, I wish you all a lot of fun playing Rocks’n’Diamonds also for the next 30 years! :-)

Rocks'n'Diamonds 4.4.0.5 released!

This patch release fixes a number of bugs:

  • fixed broken handling of swipe gestures for moving scrollbars
  • fixed saving setup for name/team, keyboard and joystick changes
  • fixed saving setup for music and sound button changes
  • fixed saving setup for virtual button changes
  • fixed support for snapshot when collecting diamond for BD engine
  • fixed bugs with showing correct game buttons for various cases
  • fixed game restart button when playing non-score tapes
  • fixed updating ffwd/warp tape display when playing native BD replays
  • fixed crash bug caused by freeing custom game tile size graphics twice
  • added “please wait” message screen when importing level set zip files

The new version is available from the download page!

Rocks'n'Diamonds 4.4.0.4 released!

This release mainly adds support for the second game panel for the BD game engine, but also fixes a few bugs related to playing BD games with multiple lives:

  • added support for game panel values for native BD game engine
  • added support for toggling extra game panel items by left Shift key
  • added setup option for key shortcut to toggle extra game panel items
  • added support for reading two extra colors from BDCFF file
  • fixed clearing off-screen areas in window mode after resizing window
  • fixed not setting BD multiple lives if first level has level story
  • fixed crash bug (accessing undefined cave with non-BD game engine)
  • fixed compiler warnings with GCC 11, GCC 13 and Clang 18

The new version is available from the download page!